Jenny Rodenhouse 
 
Selected Projects     
    Gossip Girl -- furniture  
    BRB -- symposium
    Live Stream -- furniture    
    99¢ Space to Fit -- exhibition; video
    Superficial-Sacrificial -- installation
    The Logistical Baroque -- simulation             
    The Enchanted Forest -- video
    Xbox -- interface 
    Frame by Frame -- writing
    Personal Roving Mascot -- installation
    Sensor Salon -- installation
    NFL Fantasy Football -- interaction
    Microsoft Gesture Library -- interaction

Teaching -- assistant professor; director               
    The Immersion Lab
    Wobbly Realities
    Courses

News  

About  
    Jenny Rodenhouse is an artist, interaction designer, and researcher in Los Angeles. Her work proposes that the interface is our new natural habitat, creating projects that explore our increasingly immersive, screen-based lifestyles. Working with both physical and digital media, she intertwines windowed structures, software, and screens to examine the pervious aesthetics, power, and economy of the interface -- interfaces; UI; screens; Unity; AR; VR; MR; 3D modeling

    Jenny is an Assistant Professor and Director of the Immersion Lab at ArtCenter College of Design. She teaches for the Interaction Design Department and Media Design Practices MFA program. She holds a MFA degree from ArtCenter College of Design and Bachelors in Industrial & Interaction Design from Syracuse University (5-yr program). Jenny has been a Fellow at Nature, Art, & Habitat Residency in Sottochiesa Italy, a Postgraduate Research Fellow at Media Design Practices ArtCenter College of Design in Pasadena California, a designer and researcher at Microsoft Research in Social Computing, Xbox, and Windows Phone Advanced Development in Seattle Washington. While at Microsoft she worked on the first Windows Phone platform, explored the future of transmedia entertainment, prototyped emerging gestural interactions, designed and shipped the Xbox 2011 interface (Information Architecture to > Top Level UI to > Sign In to > Settings), and explored cross-platform social experiences for Microsoft Research and Xbox Live (Xbox + NFL).

    Her work has been shown at The Swiss Architecture Museum; Architektur Galerie Berlin; BODY and the Anthropocene; the Bi-City Biennale of Urbanism / Architecture; Architecture + Design Museum; Open City Art City Festival at Yerba Buena Center for the Arts; Post-Internet Cities Conference; The Graduate Center for Critical Studies; KAM Workshops: Artificial Natures; and CHI. Her projects have been featured in Wallpaper, The Guardian, Wired Magazine, Anti-Utopias, Test Plots Magazine, and Time Magazine.

Contact -- jenny.rodenhouse@gmail.com
Mark


Sensor Salon --

2014 / installation
In Collaboration with Kristina OrtegaExhibited at BODY, European Capital of Culture Exhibition, Wroclaw, Poland
Featured in The Guardian and Wired



Sensor Salon is a project that proposes a new service model for making and customizing of wearable technology. Inspired by rituals of self preservation, the project imagines a physical sensor nail shop that combines nail art culture, salon processes, and DIY lab business models to explore new services that support the growing population of wearable devices and personalization strategies.

The hypothetical Pop-Up Sensor Nail Salon offers people the ability to personalize their wearable technology with the help of trained technicians. The shop combines different processes and fields, like Manicurists, User Experience Designers, Developers, Electrical Engineers, Industrial Designers, Therapists, Physicians, and Data Analysts. The merging of these roles creates a service that enables a person to augment their wearable from the digital to physical, from how it behaves to how it looks. The result is an incredibly vast amount of customization opportunities. Customized interactions and personalized sensor behaviors embedded onto the nail can take on complex roles depending on the needs of the person who is wearing them and the expertise of the Sensor Nail Shop. Depending on the person’s goals and desires, the installed wearable can augment their body and behavior for weeks at a time.

The temporary sensor extensions allow individuals to try many wearable strategies created in collaboration with the shop’s staff. The life of the person and their wearable would be documented along the way, generating a narrative that reflects the person’s physical, digital, and mental transformations. The person’s experience will change and evolve with each trip to the shop and relationship between the wearer and technicians grows.





Mark