ArtCenter Immersion Lab
Research Lab
2018 - Ongoing
Faculty Director of Immersion Lab
Featured in:
- Netflix’s Series The Future of Gaming
- ArtCenter's Jenny Rodenhouse on Integrating VR/AR Technologies into Design School Curriculum, Core77, By Emily Suzuki
The Immersion Lab at ArtCenter College of Design centers spatial technology as a creative medium for artists and designers to research and reimagine its formal, interactive, and cultural implications. The lab hosts faculty-led studios, guest research topics, and public exhibitions.
Studios and research topics include:
- Everyday Immerisons: Intro to Mixed Reality Making
- Digital Castings: Approaches to 3D Modeling
- Human Factors in Motion Capture
- Machine Envisioned Stories: Intro to Machine Learning and Computer Vision
- AI & Agents
Featured in:
- Netflix’s Series The Future of Gaming
- ArtCenter's Jenny Rodenhouse on Integrating VR/AR Technologies into Design School Curriculum, Core77, By Emily Suzuki
The Immersion Lab at ArtCenter College of Design centers spatial technology as a creative medium for artists and designers to research and reimagine its formal, interactive, and cultural implications. The lab hosts faculty-led studios, guest research topics, and public exhibitions.
Studios and research topics include:
- Everyday Immerisons: Intro to Mixed Reality Making
- Digital Castings: Approaches to 3D Modeling
- Human Factors in Motion Capture
- Machine Envisioned Stories: Intro to Machine Learning and Computer Vision
- AI & Agents
Quo Addis?
Video & Website
04.2021
For agps Architecture
Exhibited at: - Venice Architecture Biennial 2021 — How will we live together?
Video and website for installation Quo Addis? – Conflicts of Coexistence, in the Co-habitats section of the Venice Architecture Biennial 2021 — How will we live together? The installation includes a fictional model of the city of Addis Ababa.
website
Exhibited at: - Venice Architecture Biennial 2021 — How will we live together?
Video and website for installation Quo Addis? – Conflicts of Coexistence, in the Co-habitats section of the Venice Architecture Biennial 2021 — How will we live together? The installation includes a fictional model of the city of Addis Ababa.
website
WFSDS
Application & Live Stream
07.2020
Exhibited at:
- Dutch Design Week 10.17.20-10.25.20
- Ars Electronica .ART Gallery 9.9.20-9.23.20
- DDDD Gallery 7.7.20-8.8.20
Public displays of contest, survival, and stamina have been relocated, from arenas to grocery stores. Combining these past and present sites of global competition, The World Federation of Sphere Detection Sports (WFSDS) shifts our focus from plastic balls to edible spheres using circle recognition technology to generate a virtual sport.
Combining all ball-related sports, WFSDS interface triggers digital players to perform prescribed sphere identification behaviors: kick, catch, swing, hit, and chase over scenes of passing produce, paper products, and alcohol. Watch this season and cheer for your favorite purchase when WFSDS launches its live stream over Prisma’s 24/7 grocery store “Belt Cam” in Helsinki. Who is playing who? Who purchased the melon? Who is winning? No one knows.
Project by: Jenny Rodenhouse with Keda Jiang & Soo Jin Lee
Featuring broadcast by: Prisma, “The Belt 24/7”, Helsinki Finland
Circle Detection by: OpenCV
Best Sphere Sport Commentary Compilation by: Soon Jin Lee & Jenny Rodenhouse, featuring music from “Jock Jams Volume 1”
WFSDS Highlights
- Dutch Design Week 10.17.20-10.25.20
- Ars Electronica .ART Gallery 9.9.20-9.23.20
- DDDD Gallery 7.7.20-8.8.20
Public displays of contest, survival, and stamina have been relocated, from arenas to grocery stores. Combining these past and present sites of global competition, The World Federation of Sphere Detection Sports (WFSDS) shifts our focus from plastic balls to edible spheres using circle recognition technology to generate a virtual sport.
Combining all ball-related sports, WFSDS interface triggers digital players to perform prescribed sphere identification behaviors: kick, catch, swing, hit, and chase over scenes of passing produce, paper products, and alcohol. Watch this season and cheer for your favorite purchase when WFSDS launches its live stream over Prisma’s 24/7 grocery store “Belt Cam” in Helsinki. Who is playing who? Who purchased the melon? Who is winning? No one knows.
Project by: Jenny Rodenhouse with Keda Jiang & Soo Jin Lee
Featuring broadcast by: Prisma, “The Belt 24/7”, Helsinki Finland
Circle Detection by: OpenCV
Best Sphere Sport Commentary Compilation by: Soon Jin Lee & Jenny Rodenhouse, featuring music from “Jock Jams Volume 1”
WFSDS Highlights