House is an interaction design and creative technology studio by Jenny Rodenhouse. She primarily works in game engines to explore emerging interfaces, interactions, and inputs. 

She is Associate Chair of Undergraduate Interaction Design and Faculty Director of the Immersion Lab at ArtCenter College of Design, a space that provides equitable access and hands-on learning for spatial interaction and technologies for art, design, and research.

She is faculty for Undergraduate Interaction Design Department and Graduate Media Design Practices at ArtCenter, as well as Southern California Institute of Architecture (SCI-Arc). 

She previously worked as a designer at Microsoft Research, Xbox Entertainment and Devices, and Windows Phone Advanced Development. While at Microsoft Jenny worked on the first Windows Phone platform, explored the future of transmedia entertainment, prototyped emerging gestural interactions, designed and shipped the Xbox 2011 interface, and explored cross-platform social experiences for Microsoft Research and Xbox Live. 

Jenny is a graduate of Syracuse University’s 5 year Industrial and Interaction Design program (B.I.D.) and received her M.F.A. in Media Design from ArtCenter.

She has been a Jury Chair for Core77 Design Awards, a Fellow at Nature, Art, & Habitat Residency in Sottochiesa Italy, and a Postgraduate Research Fellow at Media Design Practices ArtCenter College of Design in Pasadena California. 

Her work is shown at art, architecture, and design events including Netflix’s series The Future of ep. Gaming, Venice Biennale of Architecture, Dutch Design Week, and Die Digitale, DDDD, Spring Break Art Show, FEMMEBIT, Navel, Roger’s Office Gallery, IxDA 2019, The Swiss Architecture Museum; Architektur Galerie Berlin; BODY and the Anthropocene; the Bi-City Biennale of Urbanism / Architecture; Architecture + Design Museum; Open City Art City Festival at Yerba Buena Center for the Arts; Post-Internet Cities Conference; The Graduate Center for Critical Studies; KAM Workshops: Artificial Natures; and CHI. Her projects have been featured in Wallpaper, The Guardian, Wired Magazine, Anti-Utopias, Test Plots Magazine, and Time Magazine.




Exhibited by: 
Die Digitale Digital JokesDüsseldorf Germany. 10.22.21

Commissioned and Exhibited by:  Take Shape, Cyberspace. Online. 03.20.21
- Download available for Mac and Windows here. Please note the application uses your web camera

From the company that brought you your favorite doorbell delivery and dash moments comes the new RingGYM, ding-dong! Because we believe stronger communities are the key to safer neighborhoods, RingGYM delivers the same intensity you watch everyday through your smart doorbell but now as a workout. Sign up today! Each RingGYM neighborhood NETWORK features exercises that were crafted from the best local on-camera deliveries, motion-triggered activities, and security history. Get strong, stay safe, and never leave home! From the comfort of inside, follow along with RingGYM BODYBUILDERS as they perform popular workouts outside like “6 Pack with 6 Pack Abs”, “Suspicious Standing”, or “Same-Day Delivery-Squats”. Building RingGYM BODIES to build safer RingGYM neighborhoods. (< sarcasm)

Under the guise of safety and security, smart doorbells now collect and share motion-triggered activities with the public and law enforcement. Extending the front porch into public space, smart doorbells have created an active broadcasting stage where human bodies bend, drop, place, hide, wait, run, and generate evidence on command by those who can afford to remain inside. Appropriating the ‘home workout’, RingGYM is a parody in app form, but it is also an app that you can actually workout to. Launch RingGYM, navigate the neighborhood NETWORK workouts, and follow along with a virtual RingGYM BODYBUILDER using your webcam to experience these warped visions of the “outside” — scenes of conjecture, capitalism, and crime. As a form of simulation and imitation, RingGYM creates virtual exercises from real videos collected by smart doorbells to elucidate the power structures, privacies, and labors from outside the home and bring them inwards.

ArtCenter Immersion Lab

Research Lab

2018 - Ongoing

Faculty Director of Immersion Lab

Featured in:
- Netflix’s Series The Future of Gaming
- ArtCenter's Jenny Rodenhouse on Integrating VR/AR Technologies into Design School Curriculum, Core77, By Emily Suzuki

The Immersion Lab at ArtCenter College of Design centers spatial technology as a creative medium for artists and designers to research and reimagine its formal, interactive, and cultural implications. The lab hosts faculty-led studios, guest research topics, and public exhibitions.

Studios and research topics include:
- Everyday Immerisons: Intro to Mixed Reality Making
- Digital Castings: Approaches to 3D Modeling
- Human Factors in Motion Capture
- Machine Envisioned Stories: Intro to Machine Learning and Computer Vision
- AI & Agents

Quo Addis?

Video & Website


For agps Architecture

Exhibited at: - Venice Architecture Biennial 2021 — How will we live together?

Video and website for installation Quo Addis? – Conflicts of Coexistence, in the Co-habitats section of the Venice Architecture Biennial 2021 — How will we live together? The installation includes a fictional model of the city of Addis Ababa.