HOUSE is a multidisciplinary design studio. My name is Jenny Rodenhouse, I am an interaction designer and educator. I make playable graphics using 3D game engines to produce software, videos, research, models, graphics, images, exhibitions, installations, courses, labs, and curriculum. I use design to diversify concepts, expressions, and representations within computation. My projects are independent, collaborative, and client based.
Associate Chair of Bachelor of Science BSc Undergraduate Interaction Design at ArtCenter College of Design. (1) Faculty Director of the Immersion Lab for 7 yrs, increasing student access to technology. Has taught for 9 yrs as Associate Professor for Undergraduate Interaction Design and Graduate Media Design Practices at ArtCenter. Faculty at Southern California Institute of Architecture (SCI-Arc).
Graduate of Syracuse University’s 5 year Industrial and Interaction Design program (BID) and received her MFA in Media Design from ArtCenter College of Design.
Previous interaction designer at Microsoft Research, Xbox Entertainment and Devices, and Windows Phone Advanced Development. Worked on the first Windows Phone platform, explored the future of transmedia entertainment, prototyped emerging gestural interactions, designed and shipped the Xbox 2011 interface, created NFL fantasy football on Xbox, and explored cross-platform social experiences for Microsoft Research and Xbox Live.
Publications: (1) Manual Dexterity: An Exploration of Simultaneous Pen + Touch Direct Input, CHI 2010: I Need Your Input. (2) Pen + Touch = New Tools, ACM Symposium on User Interface Software and Technology, CHI Alt.chi Paper. (3) Mixsourcing: Exploring Bounded Creativity as a Form of Crowdsourcing, Published by ACM Conference on Human Factors in Computing Systems.
Jury Chair for Core77 Design Awards, a Fellow at Nature, Art, & Habitat Residency in Sottochiesa Italy, and a Postgraduate Research Fellow at Media Design Practices ArtCenter College of Design in Pasadena California.
Work shown at art, architecture, and design events including — Netflix’s series The Future of ep. Gaming, LA’s Architecture and Design Museum, Venice Biennale of Architecture, Dutch Design Week, and Die Digitale, DDDD, Spring Break Art Show, FEMMEBIT, Navel, Roger’s Office Gallery, IxDA 2019, The Swiss Architecture Museum; Architektur Galerie Berlin; BODY and the Anthropocene; the Bi-City Biennale of Urbanism / Architecture; Architecture + Design Museum; Open City Art City Festival at Yerba Buena Center for the Arts; Post-Internet Cities Conference; The Graduate Center for Critical Studies; KAM Workshops: Artificial Natures; and CHI. Her projects have been featured in Wallpaper, The Guardian, Wired Magazine, Anti-Utopias, Test Plots Magazine.