Jenny Rodenhouse 
 
Selected Projects --          
    Live Stream    
    99¢ Space To Fit
    The Logistical Baroque
    The Enchanted Forest
    Superficial-Sacrificial
    Xbox 360
    Frame by Frame
    Personal Roving Mascot
    Sensor Salon
    NFL Fantasy Football
    Microsoft Gestures

Teaching+Programming --  
    MR Furniture
    BRB Symposium
    The Immersion Lab
    Wobbly Realities
    Courses

News --  

About -- 
    Jenny Rodenhouse (b.Tulsa, OK) is an artist, designer, and researcher in Los Angeles. Her work proposes that the interface is our new natural habitat, creating projects that explore our increasingly immersive, screen-based lifestyles. Working with both physical and digital media, she intertwines windowed structures, software, screens, rooms, furniture, and landscapes to examine the pervious aesthetics, power, and economy of the interface.

    Jenny is an Assistant Professor and Director of the Immersion Lab at ArtCenter College of Design, teaching for the Interaction Design Department and Media Design Practices MFA program. 

   Jenny holds a MFA degree from ArtCenter College of Design and Bachelors in Industrial & Interaction Design from Syracuse University (5-yr program). She has been a Fellow at Nature, Art, & Habitat Residency in Sottochiesa Italy, a Postgraduate Research Fellow at Media Design Practices ArtCenter College of Design in Pasadena California, a designer and researcher at Microsoft Research in Social Computing, Xbox, and Windows Phone Advanced Development in Seattle Washington. While at Microsoft she worked on the first Windows Phone platform, explored the future of transmedia entertainment, prototyped emerging gestural interactions, designed and shipped the Xbox 2011 interface (Information Architecture to > Top Level UI to > Sign In to > Settings), and explored cross-platform social experiences for Microsoft Research and Xbox Live (Xbox + NFL).

    Her work has been shown at FEMMEBIT, Roger’s Office Gallery, IxDA 2019, The Swiss Architecture Museum; Architektur Galerie Berlin; BODY and the Anthropocene; the Bi-City Biennale of Urbanism / Architecture; Architecture + Design Museum; Open City Art City Festival at Yerba Buena Center for the Arts; Post-Internet Cities Conference; The Graduate Center for Critical Studies; KAM Workshops: Artificial Natures; and CHI. Her projects have been featured in Wallpaper, The Guardian, Wired Magazine, Anti-Utopias, Test Plots Magazine, and Time Magazine.

Contact -- jenny.rodenhouse@gmail.com

Mark


The Logistical Baroque --


2015 / Simulation with simio
In collaboration with Ben Hooker and Tim Durfee

Exhibited: Performative Computation at Navel Gallery
2019

Exhibited: Bi-City Biennale of Urbanism/Architecture
2016



“My house, my rules, my pleasure” — said Donatella Versace, or an algorithm.

Automated fulfillment centers, monthly furniture subscription services, short-term apartment stays, and personalized fast fashion, The Logistical Baroque is a video that embraces the opulence of algorithm consumerism and delivery urbanism. Anything can be shipped and everything arrives on time.

Created with Simio, a professional logistic simulation software that is used to plan large scale manufacturing, transportation, and supply chain systems, The Logistical Baroque exposes current realities and simulates alternative optimization scenarios.

Collapsing backstage assembly with front of stage arrangements, the video imagines a city that is continuously constructed and deconstructed. Offering discovery remixes and auto suggested interiors, rooms are instantly organized upon arrival, combining conveyor belt networks and popular decorating layouts. Reflecting the speed at which our globalized tastes change, we follow digital seasons and switch preferences within seconds. On display, logistical urbanism becomes algorithmically crafted efficiency entertainment.







Mark