Lab & Pedagogy — Immersion Lab
Faculty Director, ArtCenter College of Design, Pasadena, CA, 2016 - Ongoing
Started the Immersion Lab 8 years ago at ArtCenter as a space that provides equal access to emerging technologies for art, design, and research.
Conduct design research on emerging technology through hands-on prototyping in support of cross-disciplinary course programming, IxD curriculum, and design education materials (lectures, workshops, tutorials).
Developed Technology-Centered Design Research methodology as a design research approach and communication strategy for students. It is a primary research method of understanding emerging technologies and mediums through investigative making to inform UX and 3D interaction design opportunities.
Curate hardware and software library for investigative study - AR/VR, computer vision, artificial intelligence, machine learning, 3D engines, motion capture, spatial computing, and scanning.
Collaborate across ArtCenter departments and with visiting Industry sponsors to create relevant courses that communicate to a diversity of students, learning types, and skill levels.
Sponsors/Partners — Patagonia, Meta Reality Labs, Unity, Leap Motion, Google Daydream, Gravity Sketch, HTC Vive, National Research Group, Oculus, Size Stream, and Snap Inc Research.
Immersion Lab Featured in Core77 — “ArtCenter's Jenny Rodenhouse on Integrating VR/AR Technologies into Design School Curriculum”.
Tracking workshop, Virtual Furniture, Sam Giambalvo Mixed reality lighting assignment, work by Feather Xu3D scanning and rigging workshop in Unity, flowers dancing by Hans JurischMotion capture Mixed Reality furniture, turning a chair into a button assignmentCustom AR image trigger workshop,
Applique project by Tianlu Tang & Christopher Taylor, Sponsored studio with Google Daydream team
Intro to Unity tutorial and workshop Studios and topics covered in lab Immersion Lab talk, mixing and matching techShooting student final documentationMixed reality safety, Sensewear by Isabel Li, Lucas Thin, Mingshan Wang, & Duoning Zheng
Intro to Unity non playerable characters, work by Isabel Li, Lucas Thin, Mingshan Wang, & Duoning ZhengDigital Casting exhibition at ArtCenter DTLA featuring student work of emerging 3D scanning techniquesHuman Factors in motion capture, using Kinect Azure Students prototyping in labLearning from computer vision model, COCOEverything as Input, using headset as camera to turn anything into an interactive inputHosted livestream, a car that tours around student projectsMixed reality tactility workshop 18 — Raspberry Pi integration with UnityStudents working in labVirtual Campus course with CalTech in Second LifeMachined Influencers course posterHighway as gallery space in Second LifeARTV video exhibition graphics for hosted live stream of student work from Snap Research Creative Challenge studio Student prototyping frog tongue in Unity Workshop with video grame actors