Lab & Pedagogy — Immersion Lab
Faculty Director, ArtCenter College of Design, Pasadena, CA, 2016 - Ongoing
Started the Immersion Lab 8 years ago at ArtCenter as a space that provides equal access to emerging technologies for art, design, and research.
Conduct design research on emerging technology through hands-on prototyping in support of cross-disciplinary course programming, IxD curriculum, and design education materials (lectures, workshops, tutorials).
Developed Technology-Centered Design Research methodology as a design research approach and communication strategy for students. It is a primary research method of understanding emerging technologies and mediums through investigative making to inform UX and 3D interaction design opportunities.
Curate hardware and software library for investigative study - AR/VR, computer vision, artificial intelligence, machine learning, 3D engines, motion capture, spatial computing, and scanning.
Collaborate across ArtCenter departments and with visiting Industry sponsors to create relevant courses that communicate to a diversity of students, learning types, and skill levels.
Sponsors/Partners — Patagonia, Meta Reality Labs, Unity, Leap Motion, Google Daydream, Gravity Sketch, HTC Vive, National Research Group, Oculus, Size Stream, and Snap Inc Research.
Immersion Lab Featured in Core77 — “ArtCenter's Jenny Rodenhouse on Integrating VR/AR Technologies into Design School Curriculum”.
1 — Tracking workshop, Virtual Furniture, Sam Giambalvo 2 — Mixed reality lighting assignment, work by Feather Xu3 — 3D scanning and rigging workshop in Unity, flowers dancing by Hans Jurisch5 — Motion capture 6 — Mixed Reality furniture, turning a chair into a button assignment4 — Custom AR image trigger workshop,
Applique project by Tianlu Tang & Christopher Taylor, Sponsored studio with Google Daydream team
8 — Intro to Unity tutorial and workshop 9 — Studios and topics covered in lab 11 — Shooting student final documentation7 — Mixed reality safety, Sensewear by Isabel Li, Lucas Thin, Mingshan Wang, & Duoning Zheng
12 — Intro to Unity non playerable characters, work by Isabel Li, Lucas Thin, Mingshan Wang, & Duoning Zheng15 — Digital Casting exhibition at ArtCenter DTLA featuring student work of emerging 3D scanning techniques10 — Human Factors in motion capture, using Kinect Azure 14 — Students prototyping in lab13 — Learning from computer vision model, COCO18 — Everything as Input, using headset as camera to turn anything into an interactive input17 — Hosted livestream, a car that tours around student projects16 — Mixed reality tactility workshop 18 — Raspberry Pi integration with Unity20 — Students working in lab21 — Virtual Camput course with CalTech in Second Life23 — Machined Influencers course poster19 — Highway as gallery space in Second Life24 — ARTV video exhibition graphics for hosted live stream of student work from Snap Research Creative Challenge studio 25 — Student prototyping frog tongue in Unity 22 — Workshop with video grame actors