Everything as Input 2022, Graduate Studio Course, Meta Reality Labs, Media Design Practices, Immersion Lab, ArtCenter College of Design, Pasadena, CA,
Teaching Team — Jenny Rodenhouse, Ben Hooker, & John Brumley TA — Alan Amaya Meta Reality Labs, University Collab Program — Michael Ishigaki, Roger Ibars, Aaron Faucher, Ata Dogan
Collaborated with faculty Ben Hooker and Meta Reality Labs to create a graduate studio that critically interrogated the future of augmented reality interfaces. Computer vision is a computation perspective trained to identify and interpret our environment through pattern-making, sensing, and tracking. This algorithmic point of view has transformed our visual field into new forms of machine sensing and controlling, turning everything within its field of view into an input that designers need to learn to create for and interact with. Together with Meta Reality Labs, we examined the applications and implications of augmented reality and computer vision around these 3 subjects: Perception, Privacy, and Power. Students trained custom computer vision models and researched the semiotics of datasets.