THE IMMERSION LAB (2016 -- )
Director of a transdiscplinary lab dedicated to artists and designers prototyping with mixed reality and emerging spatial computing technologies.
The Immersion Lab at ArtCenter College of Design is a shared space that gives students and faculty greater access to various XR technologies (AR, VR, and MR), methodologies, mentors, community, and tools. As an interdisciplinary resource, we use exploratory prototyping and experiential learning to quickly familiarize students with the medium and start to explore with its creative potential. The lab hosts various undergraduate and graduate courses. This fall term the lab is hosting four studios as well as it’s first sponsored studio with Google Daydream. The lab has 8 stations with VR ready PCs, 8 HTC Vive playspaces, a Motion Capture space with 2 mobile mocap suits, as well as an array of additional equipment from the Oculus Rift to the Hololens.
MIXED REALITY FURNITURE: MAKE ROOM FOR THE INTERFACE (2019)
A Graduate Media Design Practices Course
Lead Faculty, Co-Taught with Benjamin Borden
Our increasingly immersive interfaces -- cellphones, VR, and AR technologies -- are redecorating our physical spaces, from how they function to how we live within them. Challenging the concept of ‘home’, [(1:) the place where one lives without interruption; (2:) an interaction design term for ‘a place to return to’], we’ve developed new interior ideals, based on external digital features, notification routines, and on-screen sceneries.
Rooted in the practice of decoration, designers are experts in attracting and moving the eye. In this studio we will fully embrace this historic design practice, imagining new interface lifestyles, where we, our things, and our spaces resides in multiple places at once [Part of the furniture:  a person or thing that has been somewhere so long as to seem a permanent, unquestioned feature]. We will explore new interior/exterior decor, mixed reality functionality, and avant-garde aesthetics. Rather than falling into the stereotypical narrative of ‘screen time is bad’, we will explore new ways of calling for attention, versus asking for no attention, and exploring periphery structures.
2018 / symposium; curation
In collaboration with Ben Hooker
Wind Tunnel Gallery, ArtCenter College of Design, Pasadena CA / November 5, 4-7pm
A live-stream symposium of #streaminglifestyles #interfaceaesthetics #virtualurbanism #esportsbodies—nov 5, 4–7pm—wind tunnel graduate center for critical practice gallery—950 s raymond ave, pasadena, ca 91105—SPEAKERS—MATT ADAMS graphic designer and creator of ar computer fashion—JESS FRUCHT associate creative lead at riot games—NATHAN HERTZ director, performer, creator of streaming persona “man of mode”—RACHEL KINNARD costume designer for "the call of warr”, a live and interactive experience from wham city, streaming on adult swim—SAM ROLFES multi-format-mixed-media visual artist, unconventional graphic designer, experimental electronic musician, mocap performer—ORGANIZERS—BEN HOOKER & JENNY RODENHOUSE faculty at art center college of design—WOBBLY REALITIES a working group at mediadesignpractices.net
Live Stream Channel: twitch.tv/mediadesignpractices
WOBBLEY REALITIES (2018-2019)
In Collaboration with Ben Hooker
A research/work group in the Graduate Media Design Practices at ArtCenter College of Design. #StreamingLifestyles #InterfaceAesthetics #VirtualUrbanism #eSportsBodies.
2014 - Current
Director of Immersion Lab and Assistant Professor, ArtCenter College of Design
Undergraduate Interaction Design Department and Graduate Media Design Practices