Jenny Rodenhouse 
Selected Projects --          
    Live Stream    
    99¢ Space To Fit
    The Logistical Baroque
    The Enchanted Forest
    Xbox 360   
    Frame by Frame
    Personal Roving Mascot
    Sensor Salon
    NFL Fantasy Football
    Microsoft Gestures

Teaching+Programming --  
    MR Furniture
    BRB Symposium
    The Immersion Lab
    Wobbly Realities

News --  

About -- 
    Jenny Rodenhouse (b.Tulsa, OK) is an artist, designer, and researcher in Los Angeles. Her work proposes that the interface is our new natural habitat, creating projects that explore our increasingly immersive, screen-based lifestyles. Working with both physical and digital media, she intertwines windowed structures, software, screens, rooms, furniture, and landscapes to examine the pervious aesthetics, power, and economy of the interface.

    Jenny is an Assistant Professor and Director of the Immersion Lab at ArtCenter College of Design, teaching for the Interaction Design Department and Media Design Practices MFA program. 

   Jenny holds a MFA degree from ArtCenter College of Design and Bachelors in Industrial & Interaction Design from Syracuse University (5-yr program). She has been a Fellow at Nature, Art, & Habitat Residency in Sottochiesa Italy, a Postgraduate Research Fellow at Media Design Practices ArtCenter College of Design in Pasadena California, a designer and researcher at Microsoft Research in Social Computing, Xbox, and Windows Phone Advanced Development in Seattle Washington. While at Microsoft she worked on the first Windows Phone platform, explored the future of transmedia entertainment, prototyped emerging gestural interactions, designed and shipped the Xbox 2011 interface (Information Architecture to > Top Level UI to > Sign In to > Settings), and explored cross-platform social experiences for Microsoft Research and Xbox Live (Xbox + NFL).

    Her work has been shown at FEMMEBIT, Roger’s Office Gallery, IxDA 2019, The Swiss Architecture Museum; Architektur Galerie Berlin; BODY and the Anthropocene; the Bi-City Biennale of Urbanism / Architecture; Architecture + Design Museum; Open City Art City Festival at Yerba Buena Center for the Arts; Post-Internet Cities Conference; The Graduate Center for Critical Studies; KAM Workshops: Artificial Natures; and CHI. Her projects have been featured in Wallpaper, The Guardian, Wired Magazine, Anti-Utopias, Test Plots Magazine, and Time Magazine.

Contact --


Personal Roving Mascot --

2015 / installation; interaction

Telepresence can transport us to somewhere we are not. Telerobots can extend our distant reach. Together they can provide us an abnormal sense of presence with other people, places, and objects. How can a costumed camera/actor augment a person's reality, their behavior, and how others see them? How do humans utilize the role of telerobot to develop new roles and points of access? How are tasks divided? How do tele-systems complicate networks, roles, and identities?

A Personal Roving Mascot [PRPM] is a tele-tour from the point-of-view of Minnie Mouse that explores the interaction and roles of operators, tele-humans, and viewers.

The tour requires:

1 Human PRM (Personal Roving Mascot):
The human rover must wear the mandatory Minnie Mouse mascot behavior augmenting uniform [1 mascot head, 1 red dress, 1 white set of bloomer, 1 pair of white gloves, 1 pair of red shoes] and communication chest harness [1 iphone running Google Hangout displaying PRM view for operators, 1 wireless speaker to transmit audio sent from operators]. The PRM must take on the role of Minnie Mouse and can explore anywhere and approach to anyone they would like. The PRPM cannot speak.

1+ Human Operator(s):
The human operators must stand in front of the control panel [1 tour map, 1 computer monitor running Google Hangout displaying the PRPM perspective, 1 Ableton Push midi controller to transmit Minnie Mouse audio clips used to communicate with whatever or whoever the PRM probes]. The operators control how the PRM communicates but does not control where the PRM goes.