Jenny Rodenhouse 
 
Selected Projects --     
    Gossip Girl  
    BRB Symposium    
    Live Stream    
    99¢ Space to Fit
    Superficial-Sacrificial
   The Logistical Baroque      
    The Enchanted Forest
    Xbox
    Frame by Frame
    Personal Roving Mascot
    Sensor Salon
    NFL Fantasy Football
    Microsoft Gesture Library

Teaching --           
   The Immersion Lab
    Wobbly Realities
    Courses

News --  

About -- 
    Jenny Rodenhouse is an artist, interaction designer, and researcher in Los Angeles. Her work proposes that the interface is our new natural habitat, creating projects that explore our increasingly immersive, screen-based lifestyles. Working with both physical and digital media, she intertwines windowed structures, software, screens, rooms, furniture, and landscapes to examine the pervious aesthetics, power, and economy of the interface.

    Jenny is an Assistant Professor and Director of the Immersion Lab at ArtCenter College of Design. She teaches for the Interaction Design Department and Media Design Practices MFA program. She holds a MFA degree from ArtCenter College of Design and Bachelors in Industrial & Interaction Design from Syracuse University (5-yr program). Jenny has been a Fellow at Nature, Art, & Habitat Residency in Sottochiesa Italy, a Postgraduate Research Fellow at Media Design Practices ArtCenter College of Design in Pasadena California, a designer and researcher at Microsoft Research in Social Computing, Xbox, and Windows Phone Advanced Development in Seattle Washington. While at Microsoft she worked on the first Windows Phone platform, explored the future of transmedia entertainment, prototyped emerging gestural interactions, designed and shipped the Xbox 2011 interface (Information Architecture to > Top Level UI to > Sign In to > Settings), and explored cross-platform social experiences for Microsoft Research and Xbox Live (Xbox + NFL).

    Her work has been shown at The Swiss Architecture Museum; Architektur Galerie Berlin; BODY and the Anthropocene; the Bi-City Biennale of Urbanism / Architecture; Architecture + Design Museum; Open City Art City Festival at Yerba Buena Center for the Arts; Post-Internet Cities Conference; The Graduate Center for Critical Studies; KAM Workshops: Artificial Natures; and CHI. Her projects have been featured in Wallpaper, The Guardian, Wired Magazine, Anti-Utopias, Test Plots Magazine, and Time Magazine.

Contact -- jenny.rodenhouse@gmail.com

Mark


Live Stream -- 2018 / furniture; simulation
In collaboration with: Benjamin Borden / Thank you to: Ben Hooker and Filip Kostic

Materials: webcam, curved gaming screen, gaming PC, mineral oil, pond pump, water simulation by R.A.M - River Auto Material, photogrammetry scan of Sturtevant Falls, waterfall spillway, rocks, acrylic computer case, monitor mount, containers. 6ft x 4ft x 3ft

Exhibited at: Sp[a]ce Gallery, October 12-28th / Group Exhibition / Spatial Reality: Artists Explore the Future of XR



Opulent augmented, virtual, and live streaming interfaces have redecorated our interior spaces. Live Stream explores how these immersive scenes and digital infrastructures can embed themselves within everyday domestic fixtures and in-home aesthetics. The virtual fountain plays only when the physical fountain is running, keeping itself in a perpetual streaming loop.

Live Stream is a part of a collection of immersive lifestyle furniture.







Mark