CONTACT
    jenny.rodenhouse@gmail.com




ABOUT

    Jenny Rodenhouse (b.Tulsa OK 1984) is a media artist, designer, and researcher in Los Angeles. Her practice investigates how the interface has become our new natural habitat. Using her background in software design, she makes alternative interfaces for this emergent screen-based lifestyle to challenge the assumed corporate realities we exist within.

Developing alternative standards for living under the brand LIVE-ISH, she makes “livestyle” products, interfaces, and services to represent this emergent citizen with the design world. Developed as a media category in the 1990s, the term “lifestyle” was popularized by Martha Stewart books, magazines, tv shows, recipes, home decor, fashion, advice… Today we purchase “experiences”: all-encompassing 24/7 events (and everything within it) that are initiated by the screen. LIVE-ISH [https://wobblyrealities.com/] is a design research publication and “livestyle” catalog that was launched in 2018. It features Jenny’s work, teaching, research, and collaborations with artists, designers, and industry.

    Jenny is Director of the Immersion Lab at ArtCenter College of Design and Assistant Professor, teaching for Undergraduate Interaction Design Department and Graduate Media Design Practices.

   Jenny holds a MFA degree from ArtCenter College of Design and Bachelors in Industrial & Interaction Design from Syracuse University (5-yr program). She has been a Jury Chair for Core77 Design Awards, Fellow at Nature, Art, & Habitat Residency in Sottochiesa Italy, a Postgraduate Research Fellow at Media Design Practices ArtCenter College of Design in Pasadena California, a designer and researcher at Microsoft Research in Social Computing, Xbox, and Windows Phone Advanced Development in Seattle Washington.

    While at Microsoft she worked on the first Windows Phone platform, explored the future of transmedia entertainment, prototyped emerging gestural interactions, designed and shipped the Xbox 2011 interface (Information Architecture to > Top Level UI to > Sign In to > Settings), and explored cross-platform social experiences for Microsoft Research and Xbox Live (Xbox + NFL).  

    Her work has been shown at DDDD, Spring Break Art Show, FEMMEBIT, Navel, Roger’s Office Gallery, IxDA 2019, The Swiss Architecture Museum; Architektur Galerie Berlin; BODY and the Anthropocene; the Bi-City Biennale of Urbanism / Architecture; Architecture + Design Museum; Open City Art City Festival at Yerba Buena Center for the Arts; Post-Internet Cities Conference; The Graduate Center for Critical Studies; KAM Workshops: Artificial Natures; and CHI. Her projects have been featured in Wallpaper, The Guardian, Wired Magazine, Anti-Utopias, Test Plots Magazine, and Time Magazine.