Selected Projects --
The Logistical Baroque
The Enchanted Forest
Frame by Frame
Personal Roving Mascot
NFL Fantasy Football
Microsoft Gesture Library
The Immersion Lab
Jenny Rodenhouse is an artist, interaction designer, and researcher in Los Angeles. Her work proposes that the interface is our new natural habitat, creating projects that explore our increasingly immersive, screen-based lifestyles. Working with both physical and digital media, she intertwines windowed structures, software, screens, rooms, furniture, and landscapes to examine the pervious aesthetics, power, and economy of the interface.
Jenny is an Assistant Professor and Director of the Immersion Lab at ArtCenter College of Design, teaching for the Interaction Design Department and Media Design Practices MFA program. She is faculty for Copenhagen Institute of Interaction Design Summer School.
Jenny holds a MFA degree from ArtCenter College of Design and Bachelors in Industrial & Interaction Design from Syracuse University (5-yr program). She has been a Fellow at Nature, Art, & Habitat Residency in Sottochiesa Italy, a Postgraduate Research Fellow at Media Design Practices ArtCenter College of Design in Pasadena California, a designer and researcher at Microsoft Research in Social Computing, Xbox, and Windows Phone Advanced Development in Seattle Washington. While at Microsoft she worked on the first Windows Phone platform, explored the future of transmedia entertainment, prototyped emerging gestural interactions, designed and shipped the Xbox 2011 interface (Information Architecture to > Top Level UI to > Sign In to > Settings), and explored cross-platform social experiences for Microsoft Research and Xbox Live (Xbox + NFL).
Her work has been shown at The Swiss Architecture Museum; Architektur Galerie Berlin; BODY and the Anthropocene; the Bi-City Biennale of Urbanism / Architecture; Architecture + Design Museum; Open City Art City Festival at Yerba Buena Center for the Arts; Post-Internet Cities Conference; The Graduate Center for Critical Studies; KAM Workshops: Artificial Natures; and CHI. Her projects have been featured in Wallpaper, The Guardian, Wired Magazine, Anti-Utopias, Test Plots Magazine, and Time Magazine.
Gossip Girl --
When nothing is off and everything is an update.